
Why I DNF Games (And Why That’s Okay)
As someone who loves tracking my gaming habits (hello, Backlog Explorer!), I’ve recently started leaning into the idea of marking games as DNF—Did Not Finish. It’s a small label, but honestly? It’s kind of liberating.
For me, DNF means I’ve given the game a fair shot—sometimes even more than one—but I’ve decided I don’t want to spend any more time on it. And that’s not a failure. It’s a choice. One that says my time and energy matter.
Here’s a look at my current DNF list, and some thoughts on why I’m letting each of these go. All of these were played on Nintendo Switch, except for Sun Haven, which I played on Steam.
🧸 Bear & Breakfast
I was so excited for this one—but wow, the controls were just terrible. I don’t think I even managed to host the first guests. I found the gameplay confusing and unclear, and I wasn’t having fun. Big letdown.
🧙♀️ Fae Farm
Another one I was super hyped for. Apparently, I stopped too soon—because all the magical systems unlock later—but after about 10 hours, I felt like I’d seen enough. That said, I loved the built-in almanac! It’s refreshing when a game lets you find all the info you need in-game, instead of forcing you to search a wiki.
💃 Fashion Dreamer
I bought this right after moving to France from New Zealand. Life was chaotic, and I just needed something light after my son went to bed. It gave me that creative escape for a little while. But after a month, I got distracted by something else and never felt the pull to go back. It’s repetitive, and I think it gave me what I needed at the time.
🐾 Garden Paws
I couldn’t play this for more than five minutes without feeling sick. Something about the camera movement or motion made it unplayable for me on the Switch. I’ve tried several times, but I tap out every time.
🏕️ Haven Park
I bought this around the same time as A Short Hike (which is phenomenal, by the way). My son was just a month old, and I was trying to reconnect with things I loved. While A Short Hike was magical, Haven Park felt… meh. Confusing, aimless, and kind of boring.
🎀 Hello Kitty Island Adventure
I wanted to love this. But once I missed a few days and fell behind, it felt more like a chore than a cozy escape. That “behind schedule” feeling totally killed the vibe for me.
🧑🎓 Ni no Kuni: Wrath of the White Witch
This game should be my thing. The style, the music, the Studio Ghibli magic—it all screams Joana. But no matter how many times I try, I always fall off somewhere around Al Mamoon. Even looking at screenshots, I want to like it. But I just can’t get into it.
🧪 Potion Permit
I was visiting the Netherlands with my 18-month-old when I played this—sneaking in sessions after bedtime. It was charming, but I got stuck trying to figure out fishing (??) and then got totally pulled into Disney Dreamlight Valley for a while. And once I lost momentum, I never picked it back up.
🌾 Sun Haven
This was my very first Steam Deck game! I was thrilled to play it. But the controls (at the time) were unintuitive and overwhelming. I dropped it. And now, with the controversy around the Switch release and how volunteers were treated… yeah. I think I’m done with this one.
Letting Go is Progress Too
DNF’ing a game isn’t failure—it’s self-awareness. It’s acknowledging that not everything has to be finished, and that our time is limited. Especially as a parent, as someone trying to balance creativity and rest, I want to spend my time on games that spark something. If you’re holding on to games out of guilt or “maybe someday,” consider this your permission slip to move on.