Play Field Notes
Short, in-the-moment notes from play. Sometimes a journal, sometimes a character’s voice. Not reviews. Occasionally spoiler-y
-
I've gone back to do post game content but then realized that it requires going back in time in the game and that you lose memories and the bond with your party and stuff. And I really don't want to do that. I had emotional closure. But now it's asking me to undo that closure for a chance to bring her back and I'm not sure I want to. It's like a different experience than the one I have spent all this time in until now. Which version of the experience do I want to live with? And if I choose 'my experience' and don't go back, does that mean I haven't played the game truly? Does that matter?
-
Its kinda crazy how a game needs youtube tutorials in order to get you hooked to it. But I am fully hooked on this game now. Even though I've tried this game's demo on several occassions and found it too obtuse. But after watching a good youtube tutorial, I am totally hooked. Does that make a game bad or good?
-
Everyone praises how this game looks but the character models don't do it for me. I am not as convinced by how it looks. But maybe it's because I'm playing on Steam Deck.
-
I do like how Meredith remembers little things about places as she drives past them...like 'oh this is where I had my first kiss.' Also the awkwardness between her and her old best friend...wow. It reminds me a bit of when I reconnected with an old best friend. Its like you have all this history together and yet, things have changed between us and we're different people now.
-
Did two days of work.I do wish driving was more like Euro Truck — let me do blinkers and stuff. Right now it just feels like moving between conversations. I guess this is a genre of game I don't really play often...walking sims. The driving is just a transition screen to what would've been a 'choose your own' type of narrative
-
Started this for cozy game club and won the key giveaway. That honestly warmed my heart.
-
Everything suddenly feels grindy. The wood just will not spawn, and I can’t move forward with Toby’s house. I’m starting to feel stuck instead of cozy.
-
I want to build all the villagers’ houses. Right now it looks like Toby is the only one left. That feels close enough to be motivating. But also… not close-close.
-
I picked this back up for cozy gaming club and realized I’m way further than I thought.But I also know myself. If I don’t make a plan, I’ll just mill around and make no real progress.