Play Field Notes
Short, in-the-moment notes from play. Sometimes a journal, sometimes a character’s voice. Not reviews. Occasionally spoiler-y
-
Its kinda crazy how a game needs youtube tutorials in order to get you hooked to it. But I am fully hooked on this game now. Even though I've tried this game's demo on several occassions and found it too obtuse. But after watching a good youtube tutorial, I am totally hooked. Does that make a game bad or good?
-
Everyone praises how this game looks but the character models don't do it for me. I am not as convinced by how it looks. But maybe it's because I'm playing on Steam Deck.
-
I do like how Meredith remembers little things about places as she drives past them...like 'oh this is where I had my first kiss.' Also the awkwardness between her and her old best friend...wow. It reminds me a bit of when I reconnected with an old best friend. Its like you have all this history together and yet, things have changed between us and we're different people now.
-
Did two days of work.I do wish driving was more like Euro Truck — let me do blinkers and stuff. Right now it just feels like moving between conversations. I guess this is a genre of game I don't really play often...walking sims. The driving is just a transition screen to what would've been a 'choose your own' type of narrative
-
Started this for cozy game club and won the key giveaway. That honestly warmed my heart.
-
Everything suddenly feels grindy. The wood just will not spawn, and I can’t move forward with Toby’s house. I’m starting to feel stuck instead of cozy.
-
I want to build all the villagers’ houses. Right now it looks like Toby is the only one left. That feels close enough to be motivating. But also… not close-close.
-
I picked this back up for cozy gaming club and realized I’m way further than I thought.But I also know myself. If I don’t make a plan, I’ll just mill around and make no real progress.